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Progress (Updated .8.3.03)
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| Coding
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| 3d Models
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| Mapping
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| Sounds
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| 2d Art
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Concept
In Limbo is a team-based multiplayer half-life modification. It is unique because you're battling in armored
vehicles instead of as a person. Currently In Limbo uses a class-based system and the only gameplay mode is team
deathmatch, though any of these things could change in future releases. There really isn't a storyline to the game.
If you want you can think of yourself as a remote operator, controlling a hover tank that's off on a distant planet,
from the sanctuary of your home. And then pretend your team is the good guys, and you're trying to destroy the evil
ones, so that light and goodness stuff can rule the whatever. Really the purposes of this game are to act as a
learning experience for the developers, to experiment with game design, and to have fun. Gameplay is the primary
focus of this mod. By not having a solid plot it frees the developers to making any changes they feel would improve
the game. Also you should know many of the decisions behind the game are driven by what we can do, not so much
what we want to do. For example, one of the primary reasons we decided to do a vehicle-based mod was because it
would require less model work (an area we are weak in). Most of the developers are young and still have a lot to
learn about creating a video game. At this point, this game is almost seen as a preparation for a more ambitious
Half-Life 2 mod. Nevertheless we feel this is a unique and fun mod to play, worthy of your download and support.
Player Classes
B35 BlackArrow
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- Ram
- Machine Gun
- Cannon (w/ zoom)
- Boosters
- 90 health, fast speed
*The BlackArrow acts as a perfect sniper. It can use its boosters to jump to hard to reach places and then use
the zoom on its cannon to strike down enemies. The cannon's accuracy is improved when in zoom mode.
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B31 Vulture
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- Ram
- Machine Gun
- Cannon
- Boosters
- Landmines
- 90 health, fast speed
*The Vulture gives up a zooming cannon for landmines. Lay your mines down for base defense and then use your
speed and cannon to harass enemies.
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M47 Cougar
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- Ram
- Avenger Gatling gun
- 180 health, medium speed
*The Cougar is the only vehicle not equipped with a backup machine gun. It must rely on its powerful and
fast firing gatling gun, adapted from the tank killing weapon on an A-10 Warthog.
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M58 Orion
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- Ram
- Machine Gun
- Hellfire II
- 180 health, medium speed
*The Orion has the latest tank busting Hellfire missiles and more speed and agility than the other
missile carrying brutes.
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Z62 Dragon
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- Ram
- Machine Gun
- Phoenix
- 250 health, slow speed
*The Dragon brings the most powerful weapon to the battlefield, but its slow speed and minimum ammo
make it vulnerable. Use teamwork to secure reload points and keep this beast firing the devastating Phoenix missile.
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Z50 Sentinel
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- Ram
- Machine Gun
- Hellfire II
- 250 health, slow speed
*The Sentinel is all about staying power. It can hold many of the smaller Hellfire missiles and its strong armor
lets the Sentinel buy its team time while they're returning to battle from the spawn.
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Weapon Info
Smash - When a player runs out of ammo and can't get to a reload point, they can always smash into enemy vehicles.
To use this must be equipped and the primary fire button should be held down. (It's actually a modified crowbar, and
works like a crowbar or knife would, but don't tell anyone. It's a secret.)
Machine Gun - This is your secondary weapon, and works like a machine gun should. Though the rifle rounds don't
do much against armored vehicles, they can be used to effectively finish off an enemy. Also its tracers and noise
can add confusion to the battlefield.
Cannon - This is a single-shot impact weapon. It gives the user range and more power than a machine gun.
Avenger Gatling Gun - The M class vehicles were designed specifically to hold this awesome weapon. Adapted for ground
use from the version equipped on an A-10 Warthog, this gun combines rapid fire, power, and plenty of ammo.
Hellfire II - Made famous on Apache helicopters, the newest Hellfire has been made for ground vehicles. While
advances in armor and stealth have made the Hellfire's homing system ineffective, its design is still a perfect
tank killer.
Phoenix - Engineers have managed to stuff a few huge Phoenix missiles in an armored vehicle, bringing
unprecedented power to ground warfare. This system has a limited range and slower speed than a Hellfire, and
also leaves a distinctive trail.
Landmines - Hitting a landmine hurts pretty bad, though their obvious glow makes them easy to shoot and
destroy. Mines planted by friendlies will not explode when you pass over them, though be careful that a sniper
doesn't take it out as you're going over it.
Boosters - Tanks can't duck or jump, but lighter ones can use booster rockets to get to places they normally
couldn't reach. It's use like any other weapon. Equip it and fire to jump, and you'll see the number of boosts
you have left go down. Also you do not need to be on the ground to give yourself another boost.
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