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Core Team
Mallard - Team leader, concept, coder, web designer and master, 2d art, mapping, sound, pretty much everything
except 3d modeling. I don't know why I keep using the term 'we' when refering to the team.
Direct Contributors
Pete - A real life friend who's very active in the mod. He helps with play testing, mapping, 2d art, running
the website, and will be doing 3d modeling work in the future.
KingNic2k - He created the current tank models being used by In Limbo. He was very nice in doing this work for
us very early in development. Visit his site http://www.hammre.co.uk/
Additional Thanks
The host of this site HLGaming.com, the Half-Life editing community (particularly those at thewavelength.net),
and all the fans who support In Limbo. I used many tutorials and resources to help me learn and create this mod
and I will attempt to mention all those people by name in a text document when the game is released.
Join Us
People with talents in any area of mod creation are welcome to contact the team in hopes of joining. However, we
have specific needs in these areas:
Modeler - While we have completed the models we intend to use for the first release, we are in serious need of a
skillful modeler who can create better looking and better working tank models for us. We prefer if you are knowledgeable
in all areas of modeling, including skinning and animation, though this is not required. If you have no previous work
to show us, you may still create a model and submit it to us. You will, of course, be given credit for anything you
do that we use. Please email me if you're interested.
Mapper - Because this is not a single player, story line driven mod, nor does it need to stay in theme like
Dod, we do not keep official mappers on the team. But we do rely on outside talent to keep the maps interesting and
entertaining. Every map submitted will be evaluated to be included in an official release. We may make suggestions or
require small changes before final acceptance. Email me with any questions or submissions.
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